Port to Oculus Quest

S.L.P. image questions, stereoscopic video livestream and recording, stereoscopic photo capture etc.
Knochi
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Port to Oculus Quest

Post by Knochi »

Hi,

I already mentioned here, that i tried to run the Go App on Quest without success.
Seems that there are only small changes needed, because generally Go Apps should run on Quest.

I did a new threat to get a bit more focus on that, cause a many people own a quest and i think it's THE headset for that kind of stuff.

Cu Knochi
Last edited by Knochi on Fri Sep 27, 2019 1:12 pm, edited 1 time in total.

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Realizator
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Re: Port to Oculus Quest

Post by Realizator »

Hi Cu Knochi,
You see, it is the most painful task we have now. All the teams we've contacted to port our application to Oculus was unable to solve this task. :-( At this moment we're still in a process with 2 teams. In a case of success we will release native Oculus Go/Quest application.
Eugene a.k.a. Realizator

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Re: Port to Oculus Quest

Post by Realizator »

Knochi wrote:
Fri Sep 27, 2019 10:16 am
Hi,

I already mentioned here, that i tried to run the Go App on Quest without success.
Seems that there are only small changes needed, because generally Go Apps should run on Quest.

I did a new threat to get a bit more focus on that, cause a many people own a quest and i thing it's THE headset for that kind of stuff.

Cu Knochi
By the way, for uploading our Android application to Oculus Go we've changed manifest file. If you can help us to understand what should we fix for Quest sideloading - we'll try this!
Eugene a.k.a. Realizator

Knochi
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Re: Port to Oculus Quest

Post by Knochi »

Realizator wrote:
Fri Sep 27, 2019 10:25 am
By the way, for uploading our Android application to Oculus Go we've changed manifest file. If you can help us to understand what should we fix for Quest sideloading - we'll try this!
I already tried the manifest changes proposed by oculus and others, without success.Maybe you want to give it another try.

Here is the official doc from Oculus:
https://developer.oculus.com/documentat ... -manifest/

and here a reddit Threat:
https://www.reddit.com/r/OculusQuest/co ... um=ios_app

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Re: Port to Oculus Quest

Post by Realizator »

Knochi thank you!
We'll try to test this!
Eugene a.k.a. Realizator

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Gol
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Re: Port to Oculus Quest

Post by Gol »

Here is updated .apk with new manifest
StereoPi-OculusGo.zip
(1.82 MiB) Downloaded 399 times
Also i fixed green screen at secondary runs.
Works fine on Oculus Go, please, test it on Quest.

kru64
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Re: Port to Oculus Quest

Post by kru64 »

No run on Quest. I see live stream only in Skybox with a great latency.

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Re: Port to Oculus Quest

Post by Realizator »

kru64 wrote:
Mon Oct 07, 2019 5:09 pm
No run on Quest. I see live stream only in Skybox with a great latency.
It's bad :-/
We need a Quest for tests. Will try to find one.
Eugene a.k.a. Realizator

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Gol
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Re: Port to Oculus Quest

Post by Gol »

kru64 wrote:
Mon Oct 07, 2019 5:09 pm
No run on Quest. I see live stream only in Skybox with a great latency.
Not installs or not found in Library -> Unknown Sources -> com.virt2real.stereopi ? Or not starts? Any error messages?

kru64
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Re: Port to Oculus Quest

Post by kru64 »

Apk installed OK. See it in com.virt2real.stereopi. Run, but none start.

Mr-Qu33f
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Re: Port to Oculus Quest

Post by Mr-Qu33f »

I just got a quest last week, tried the new APK and had no luck with mine either.
Is there anything I can do to help?
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Mr-Qu33f
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Re: Port to Oculus Quest

Post by Mr-Qu33f »

Has anyone had any success yet? I'm curious as to whether it would work by setting the quest to 3dof mode? I'm unable to test this myself at the moment as I'm currently away but might be worth a try
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Re: Port to Oculus Quest

Post by Realizator »

Mr-Qu33f wrote:
Fri Nov 08, 2019 3:15 pm
Has anyone had any success yet? I'm curious as to whether it would work by setting the quest to 3dof mode? I'm unable to test this myself at the moment as I'm currently away but might be worth a try
We got Oculus Quest and was trying to solve this task for a week. A lot of new experience, but no success.
Debug shows that our application (workable at Go) is:
- starting (black screen with a dots)
- discover StereoPi's IP address
- requests video stream
- decodes it and send to visualisation
After that application dies in approximately 20 seconds. Looks like visualization part is broken, and decoded video buffer is overfilled. We've tried a lot of fixes and approaches, but this thing does not work. I think we'll stop our investigations at this moments. All external programmers (with Oculus experience) was unable to solve this task. We were unable too. Unfortunately, this task needs too much time.
We can spend a day or two more, if you have some suggestions for us to check.
Eugene a.k.a. Realizator

Mr-Qu33f
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Re: Port to Oculus Quest

Post by Mr-Qu33f »

Do you have the adb logcat log to see what point it crashes?
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Snakinola
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Re: Port to Oculus Quest

Post by Snakinola »

Was any one ever able to figire out how to get the stereopi to livestream to the oculus quest?

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Re: Port to Oculus Quest

Post by Realizator »

Snakinola wrote:
Sat Apr 25, 2020 12:36 am
Was any one ever able to figire out how to get the stereopi to livestream to the oculus quest?
Nope... Not yet.
Eugene a.k.a. Realizator

buhrmi
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Re: Port to Oculus Quest

Post by buhrmi »

Hi guys,
considering a StereoPi, but I only have a Quest. Is there still work/research being done on pairing those two devices together?

What would be a good starting point? I do have some development skills so maybe Ill be able to figure it out.

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Re: Port to Oculus Quest

Post by Realizator »

Hi Buhrmi,
Well, we have two news here.
Bad one: we gave up the h264 idea for the Quest, as it appears extremely difficult.
Good one: we're trying to do MJPEG-based solution, and in contact with one experienced developer, who did a good Unity asset for the real time video livestream to Oculus Quest.
Eugene a.k.a. Realizator

bonnaroo
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Re: Port to Oculus Quest

Post by bonnaroo »

Realizator wrote:
Mon Jul 13, 2020 10:16 am
Hi Buhrmi,
Well, we have two news here.
Bad one: we gave up the h264 idea for the Quest, as it appears extremely difficult.
Good one: we're trying to do MJPEG-based solution, and in contact with one experienced developer, who did a good Unity asset for the real time video livestream to Oculus Quest.
Any news on the oculus quest solution? Looking to do VR streaming with stereo pi...evaluating possible options right now.

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Re: Port to Oculus Quest

Post by Realizator »

Hi bonnaroo,
Yes, one Unity-based solution is currently under development now.
Eugene a.k.a. Realizator

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