Hi,
I already mentioned here, that i tried to run the Go App on Quest without success.
Seems that there are only small changes needed, because generally Go Apps should run on Quest.
I did a new threat to get a bit more focus on that, cause a many people own a quest and i think it's THE headset for that kind of stuff.
Cu Knochi
Port to Oculus Quest
Port to Oculus Quest
Last edited by Knochi on Fri Sep 27, 2019 1:12 pm, edited 1 time in total.
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Re: Port to Oculus Quest
Hi Cu Knochi,
You see, it is the most painful task we have now. All the teams we've contacted to port our application to Oculus was unable to solve this task. At this moment we're still in a process with 2 teams. In a case of success we will release native Oculus Go/Quest application.
You see, it is the most painful task we have now. All the teams we've contacted to port our application to Oculus was unable to solve this task. At this moment we're still in a process with 2 teams. In a case of success we will release native Oculus Go/Quest application.
Eugene a.k.a. Realizator
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Re: Port to Oculus Quest
By the way, for uploading our Android application to Oculus Go we've changed manifest file. If you can help us to understand what should we fix for Quest sideloading - we'll try this!Knochi wrote: ↑Fri Sep 27, 2019 10:16 amHi,
I already mentioned here, that i tried to run the Go App on Quest without success.
Seems that there are only small changes needed, because generally Go Apps should run on Quest.
I did a new threat to get a bit more focus on that, cause a many people own a quest and i thing it's THE headset for that kind of stuff.
Cu Knochi
Eugene a.k.a. Realizator
Re: Port to Oculus Quest
I already tried the manifest changes proposed by oculus and others, without success.Maybe you want to give it another try.Realizator wrote: ↑Fri Sep 27, 2019 10:25 amBy the way, for uploading our Android application to Oculus Go we've changed manifest file. If you can help us to understand what should we fix for Quest sideloading - we'll try this!
Here is the official doc from Oculus:
https://developer.oculus.com/documentat ... -manifest/
and here a reddit Threat:
https://www.reddit.com/r/OculusQuest/co ... um=ios_app
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Re: Port to Oculus Quest
Here is updated .apk with new manifest
Works fine on Oculus Go, please, test it on Quest.
Also i fixed green screen at secondary runs.Works fine on Oculus Go, please, test it on Quest.
Re: Port to Oculus Quest
No run on Quest. I see live stream only in Skybox with a great latency.
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Re: Port to Oculus Quest
It's bad :-/
We need a Quest for tests. Will try to find one.
Eugene a.k.a. Realizator
Re: Port to Oculus Quest
Apk installed OK. See it in com.virt2real.stereopi. Run, but none start.
Re: Port to Oculus Quest
I just got a quest last week, tried the new APK and had no luck with mine either.
Is there anything I can do to help?
Is there anything I can do to help?
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Re: Port to Oculus Quest
Has anyone had any success yet? I'm curious as to whether it would work by setting the quest to 3dof mode? I'm unable to test this myself at the moment as I'm currently away but might be worth a try
Deluxe Stereopi + CM3 lite
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Re: Port to Oculus Quest
We got Oculus Quest and was trying to solve this task for a week. A lot of new experience, but no success.
Debug shows that our application (workable at Go) is:
- starting (black screen with a dots)
- discover StereoPi's IP address
- requests video stream
- decodes it and send to visualisation
After that application dies in approximately 20 seconds. Looks like visualization part is broken, and decoded video buffer is overfilled. We've tried a lot of fixes and approaches, but this thing does not work. I think we'll stop our investigations at this moments. All external programmers (with Oculus experience) was unable to solve this task. We were unable too. Unfortunately, this task needs too much time.
We can spend a day or two more, if you have some suggestions for us to check.
Eugene a.k.a. Realizator
Re: Port to Oculus Quest
Do you have the adb logcat log to see what point it crashes?
Deluxe Stereopi + CM3 lite
Re: Port to Oculus Quest
Was any one ever able to figire out how to get the stereopi to livestream to the oculus quest?
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Re: Port to Oculus Quest
Hi guys,
considering a StereoPi, but I only have a Quest. Is there still work/research being done on pairing those two devices together?
What would be a good starting point? I do have some development skills so maybe Ill be able to figure it out.
considering a StereoPi, but I only have a Quest. Is there still work/research being done on pairing those two devices together?
What would be a good starting point? I do have some development skills so maybe Ill be able to figure it out.
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Re: Port to Oculus Quest
Hi Buhrmi,
Well, we have two news here.
Bad one: we gave up the h264 idea for the Quest, as it appears extremely difficult.
Good one: we're trying to do MJPEG-based solution, and in contact with one experienced developer, who did a good Unity asset for the real time video livestream to Oculus Quest.
Well, we have two news here.
Bad one: we gave up the h264 idea for the Quest, as it appears extremely difficult.
Good one: we're trying to do MJPEG-based solution, and in contact with one experienced developer, who did a good Unity asset for the real time video livestream to Oculus Quest.
Eugene a.k.a. Realizator
Re: Port to Oculus Quest
Any news on the oculus quest solution? Looking to do VR streaming with stereo pi...evaluating possible options right now.Realizator wrote: ↑Mon Jul 13, 2020 10:16 amHi Buhrmi,
Well, we have two news here.
Bad one: we gave up the h264 idea for the Quest, as it appears extremely difficult.
Good one: we're trying to do MJPEG-based solution, and in contact with one experienced developer, who did a good Unity asset for the real time video livestream to Oculus Quest.
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Re: Port to Oculus Quest
Hi bonnaroo,
Yes, one Unity-based solution is currently under development now.
Yes, one Unity-based solution is currently under development now.
Eugene a.k.a. Realizator