Page 1 of 1

Port to Oculus Quest

Posted: Fri Sep 27, 2019 10:16 am
by Knochi
Hi,

I already mentioned here, that i tried to run the Go App on Quest without success.
Seems that there are only small changes needed, because generally Go Apps should run on Quest.

I did a new threat to get a bit more focus on that, cause a many people own a quest and i think it's THE headset for that kind of stuff.

Cu Knochi

Re: Port to Oculus Quest

Posted: Fri Sep 27, 2019 10:19 am
by Realizator
Hi Cu Knochi,
You see, it is the most painful task we have now. All the teams we've contacted to port our application to Oculus was unable to solve this task. :-( At this moment we're still in a process with 2 teams. In a case of success we will release native Oculus Go/Quest application.

Re: Port to Oculus Quest

Posted: Fri Sep 27, 2019 10:25 am
by Realizator
Knochi wrote:
Fri Sep 27, 2019 10:16 am
Hi,

I already mentioned here, that i tried to run the Go App on Quest without success.
Seems that there are only small changes needed, because generally Go Apps should run on Quest.

I did a new threat to get a bit more focus on that, cause a many people own a quest and i thing it's THE headset for that kind of stuff.

Cu Knochi
By the way, for uploading our Android application to Oculus Go we've changed manifest file. If you can help us to understand what should we fix for Quest sideloading - we'll try this!

Re: Port to Oculus Quest

Posted: Fri Sep 27, 2019 1:16 pm
by Knochi
Realizator wrote:
Fri Sep 27, 2019 10:25 am
By the way, for uploading our Android application to Oculus Go we've changed manifest file. If you can help us to understand what should we fix for Quest sideloading - we'll try this!
I already tried the manifest changes proposed by oculus and others, without success.Maybe you want to give it another try.

Here is the official doc from Oculus:
https://developer.oculus.com/documentat ... -manifest/

and here a reddit Threat:
https://www.reddit.com/r/OculusQuest/co ... um=ios_app

Re: Port to Oculus Quest

Posted: Mon Sep 30, 2019 7:43 am
by Realizator
Knochi thank you!
We'll try to test this!

Re: Port to Oculus Quest

Posted: Sun Oct 06, 2019 8:59 pm
by Gol
Here is updated .apk with new manifest
StereoPi-OculusGo.zip
(1.82 MiB) Downloaded 12 times
Also i fixed green screen at secondary runs.
Works fine on Oculus Go, please, test it on Quest.

Re: Port to Oculus Quest

Posted: Mon Oct 07, 2019 5:09 pm
by kru64
No run on Quest. I see live stream only in Skybox with a great latency.

Re: Port to Oculus Quest

Posted: Mon Oct 07, 2019 7:08 pm
by Realizator
kru64 wrote:
Mon Oct 07, 2019 5:09 pm
No run on Quest. I see live stream only in Skybox with a great latency.
It's bad :-/
We need a Quest for tests. Will try to find one.

Re: Port to Oculus Quest

Posted: Wed Oct 09, 2019 9:05 pm
by Gol
kru64 wrote:
Mon Oct 07, 2019 5:09 pm
No run on Quest. I see live stream only in Skybox with a great latency.
Not installs or not found in Library -> Unknown Sources -> com.virt2real.stereopi ? Or not starts? Any error messages?

Re: Port to Oculus Quest

Posted: Sat Oct 12, 2019 12:30 pm
by kru64
Apk installed OK. See it in com.virt2real.stereopi. Run, but none start.

Re: Port to Oculus Quest

Posted: Sun Oct 27, 2019 10:43 pm
by Mr-Qu33f
I just got a quest last week, tried the new APK and had no luck with mine either.
Is there anything I can do to help?

Re: Port to Oculus Quest

Posted: Fri Nov 08, 2019 3:15 pm
by Mr-Qu33f
Has anyone had any success yet? I'm curious as to whether it would work by setting the quest to 3dof mode? I'm unable to test this myself at the moment as I'm currently away but might be worth a try

Re: Port to Oculus Quest

Posted: Fri Nov 08, 2019 4:05 pm
by Realizator
Mr-Qu33f wrote:
Fri Nov 08, 2019 3:15 pm
Has anyone had any success yet? I'm curious as to whether it would work by setting the quest to 3dof mode? I'm unable to test this myself at the moment as I'm currently away but might be worth a try
We got Oculus Quest and was trying to solve this task for a week. A lot of new experience, but no success.
Debug shows that our application (workable at Go) is:
- starting (black screen with a dots)
- discover StereoPi's IP address
- requests video stream
- decodes it and send to visualisation
After that application dies in approximately 20 seconds. Looks like visualization part is broken, and decoded video buffer is overfilled. We've tried a lot of fixes and approaches, but this thing does not work. I think we'll stop our investigations at this moments. All external programmers (with Oculus experience) was unable to solve this task. We were unable too. Unfortunately, this task needs too much time.
We can spend a day or two more, if you have some suggestions for us to check.

Re: Port to Oculus Quest

Posted: Sat Nov 09, 2019 6:27 pm
by Mr-Qu33f
Do you have the adb logcat log to see what point it crashes?